I am using LibGDX and Scene2D to create a simple menu for my game.
Here is a simple example that works for me:
table.add(gameLogo).row();
table.add(button1).row();
table.add(button2).row();
table.add(button3).row();
I didn’t include the irrelevant code(including the table into the stage for example).
If I don’t include .row()
to each object that I add to the table, then the menu isn’t aligning to the center, which is very odd, for example:
table.add(gameLogo).row();
table.add(button1);
table.add(button2).row();
table.add(button3);
Why is the menu behaving like that? should I use more Tables
or add some HorizontalGroups
perhaps?
If you need any additional information, or images I can provide, although it does the same for even the simplest menu implemention possible with LibGDX and Scene2d.