TAnima is still going on but much slower
I have few things that I have to care of outside game development 
Also TAnimaās concept is evolving and changing right now. Many things have been removed/changed and new ones added.
For now I am working on internationalization, plot and introduction (tutorial, hints etc). Iāve decided to create text resources in my native language (PL) instead of English (much faster). Ofc it will be available in other languages as well later.
Major changes:
-character classes removed -> skills can be aquired by items
-resources gathering + crafting (via recipes found in the dungeon)
-hotkeys removed -> character building will be based mostly on passive items
-blackbox removed -> player is losing equipped items when die
-āmetroidvaniaā elements added -> some of the routes are blocked by lack of certain skills that can be aquired later.
-new enemies (3) + āpredator spawnā -> spawns enemy near player from time to time (instead of room spawn)
New OST:
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Plot will be one of the most important things in this game but itās hard to show it (also avoiding spoilers) 