LibGDX A* Pathfinding Assistance

Ahoy!

I’m currently trying to implement A* Pathfinding into my test project. I essentially just need the enemies to follow the player, all while avoiding blocked paths. Here is what I have already:

This is at the top of the enemy class.

	//Pathfinding
	Tile tile;
	private Array<Tile> closedPath = new Array<Tile>();
	private Array<Tile> openPath = new Array<Tile>();

This is in the update method.

	public void update(float delta){

		//Damage Flash
		if(flashTick > 0){ flashTick--; c = Color.RED;}
		else c = oc;
		
		//  ---------- MY CURRENT PATHFINDING CODE ----- //

		//Grab Target Position
		int dx = (int)(world.getPlayer().getPosition().x - position.x);
		int dy = (int)(world.getPlayer().getPosition().y - position.y);
		
		//Grab This Position
		int tileX = (int)(position.x);
		int tileY = (int)(position.y);
		
		tile = world.getLevel().get(tileX, tileY);
		
		
		//Handle Tile Closed/Open
		//This basically checks all adjacent blocks from the enemies current location. 
		if(tile.getType() != Type.VOID || tile != null){
			for(int x = tileX - 1; x <= tileX + 1; x++){
				for(int y = tileY - 1; y <= tileY + 1; y++){
					if(world.getLevel().get(x, y).getType() != Type.FLOOR)
						closedPath.add(world.getLevel().get(x, y));
					else
						openPath.add(world.getLevel().get(x, y));
				}
			}
		}

		//  ---------- NO LONGER PART OF MY CURRENT PATHFINDING CODE ----- // 
        
		//velocity.x = dx;
		//velocity.y = dy;
		
		//Velocity Clamp
		if(velocity.x > SPEED) velocity.x = SPEED;
		if(velocity.x < -SPEED) velocity.x = -SPEED;
		if(velocity.y > SPEED) velocity.y = SPEED;
		if(velocity.y < -SPEED) velocity.y = -SPEED;

		//Velocity
		velocity.scl(delta);

		//Collisions
		blockCollision(delta);
		entityCollision(delta);

		//Add velocity to position
		position.add(velocity);
		
	}

I am not quite sure what to do from here. I’ve been reading a lot of documentation and watching a lot of presentation type videos. Currently looking at this one, http://www.policyalmanac.org/games/aStarTutorial.htm - and I’ve looked at the coke and code one.

Where do I go from here? I’m a bit confused and would very much appreciate some input.

Thank you all!
-A