[libgdx] 2D Mesh Asset Loading Best Option......

Hi,

I am loading 2d meshes (com.badlogic.gdx.graphics.Mesh) at startup and wanted an asynchronous way of loading them so that my splash screen continues to animate as the meshes are loaded.

I don’t think the current AssetManager class supports loading 2d meshes so from your experience what would be the best option for doing this task:

  1. creating a new asset loader for AssetManager
  2. loading the meshes in a separate thread
  3. Other option you know about