Hi,
I am loading 2d meshes (com.badlogic.gdx.graphics.Mesh) at startup and wanted an asynchronous way of loading them so that my splash screen continues to animate as the meshes are loaded.
I don’t think the current AssetManager class supports loading 2d meshes so from your experience what would be the best option for doing this task:
- creating a new asset loader for AssetManager
- loading the meshes in a separate thread
- Other option you know about