I’m trying to get myself started on 3d with libgdx. However, my textures seem to be giving me some problems. I have the model all textured and done in blender as shown:
But when I load it into libgdx, I come up with this:
If anyone has some insight as to what I might be doing wrong, that would be great.
Also, if you want to read the code I’m using, I’m following Xoppa’s tutorial as shown here: