Level Editor - Doppler Indie Games
WARNING! I recently switched the parsing format from ‘00’ to ‘0000’. This dramatically changes how files are loaded/saved. If you have issues loading your file, please do NOT update to the latest version!
Try it out now!
https://github.com/doppl3r/Dark-Saunter/raw/master/out/artifacts/Editor/Editor.jar
Source Code!
Hello everyone! I recently “finished” my custom 2D level editor tool! Before I tie the bow on this project, I’d like to hear from you guys first. Here are the main features:
- Flexable 2D array customization
- Save/Load projects
- History Tools (undo/redo)
- Language Format Compiler (see below)
- Fluid window resolutions for larger screens
- Simplified navigation and shortcuts similar to Photoshop
- Useful Tools (Draw, Erase, Fill, and Drag)
- Custom Texture Pack Importations
- Mac/PC/Linux Friendly
And here are some screenshots:
For those who like to hard-code their 2D arrays, you’ll love the Language Format Compiler feature. Simply copy+paste your map format of choice! Credit to Mads for recommending an option for each format!
UPDATE: Now supports ActionScript 3 2D Array conversions!
I definitely plan on using this tool for future games and I hope you do too! If you’re bored, feel free to download a game I made for Android last year: https://play.google.com/store/apps/details?id=pack.boxel.main&hl=en