I’m considering a future project (after Gravity Battle) which would require relatively compatible and decent graphics so I was going to use OpenGL (probably LWJGL as a binding).
The idea is based around a Lemming style idea and I was wondering if anyone had any comments/ideas on how to implement lemmings style landscape destruction in OpenGL. I figure I don’t want one huge texture for the screen and I’m worrying already about lots of dynamic textures which change as things get blown up… so…
Anyone got any thoughts…
Kev
PS. The idea isn’t really important right now but survice to say it isn’t just Lemmings