Legends of Yore

Absolutely, fair point - I’ve been fleshing out the early levels (adding fishing, digging and a set of new items for low levels) recently. My next task is to add a bunch of lower level quests and an extra place to explore in Aria for newbies.

Thanks for the useful feedback!

In other news, Chrome Webstore isn’t too hard to work with:

https://chrome.google.com/webstore/detail/jcpcaannfbndnmddlihbbfinmkeopbhj

Kev

should be featured for sure, its great

Now on the Blackberry Playbook via the Android Player:

http://dl.dropbox.com/u/1668516/loypb.png

There are limitations on the player but none of them effect Legends, everything is reported as working fine! :slight_smile:

Kev

I have a suggestion. Currently it appears that there is a single key per floor in dungeons (unless I’ve missed something ) which is good except that you get stuck if the key gets deleted. Like when someone accidentally taps “Deatroy Bag” >_> or something… Then to be able to advance to the next floor you have to either go up a level or save, exit session, load the game and start the floor over. So my suggestion is maybe add some way to have another key generated or make the key un-deleteable or something to prevent this.

EDIT: Also on the iPhone the free Legends of Yore is at version 860, and the pre-upgraded Legends of Yore is still on version 821. Is that Apple being slow on the approval process?

I can’t play it on my toaster yet.
Get to work!

Keys - take a power keg with you :slight_smile: Or if you’re a warrior learn the charge skill.

And yes, Apple are being slow … waiting on the approval for the full version. Should be today.

Toaster and Calculator check…

Kev

First attempt at some box art:

http://dl.dropbox.com/u/1668516/shots/TouchQuest/poster1.png

Kev

Kev, I like that box art, good work!

Awesome game, man. ;D

Bit more box are while I try and get the next update ready:

http://dl.dropbox.com/u/1668516/shots/TouchQuest/poster2.png

Kev

Just released the next update:



v900

- Ninja Set
- Jester Set
- Death Set
- Witch Doctor Set
- Get Jimbob fixed
- 3 new dungeons
- 3 new towns
- 7 new overland areas
- Additional newbie area 
- Extra newbie dungeon to explore
- Add poisonous weapons
- Weaken spell
- Focus spell
- Anger spell
- Drain spell
- Add poisonous creatures
- Deal with moving unknown skills/spells between game versions
- Fix Skoticus name
- Note that double shot requires custom arrows
- 10 new resource items
- 15 new weapons and armor
- 25 new monsters
- Fix back button on stash
- Reduce memory footprint for images on Android

Kev

Assuming that LoY uses the same method for creating a JFrame and adding the Canvas to it as your Space Invaders tutorial I fixed it. It was a really simple fix actually, the problem was you were making the JFrame non-re-sizable after you called pack on it. So doing this fixed it.

EDIT: I assume you use the same method because I was having the same bug with the Space Invaders tutorial. It at least fixes it for the tutorial, I have no way of knowing if this will work in LoY since there is no source for it ;D


container.setResizable(false);
container.pack();

Also I’m just curious why you get the content pane of the JFrame, call setPrefferedSize() on the content pane and then add your canvas to to the content pane. I’ve never seen it done that way, is there advantages to that?

Don’t think its the same issue. As to why the tutorial is why it is, it’s lost in the long distance thought past :slight_smile:

Kev

The game has been uploaded loads, but instead of coding tonight I spent time creating my first ever video:

Was a great way to get down time.

Kev

Nice video! I really like the graphics in your game. Close to perfect!

Really nice video kev!

Just working on a new coke and code site now :slight_smile:

Kev

Big news! Legends of Yore just reached 50,000 installs on Android Market! :slight_smile:

Kev

Great job Kevglass!

Another milestone, hardly minecraft proportions but Legends just reached 10,000 users saving their game online!

Kev