Absolutely, fair point - I’ve been fleshing out the early levels (adding fishing, digging and a set of new items for low levels) recently. My next task is to add a bunch of lower level quests and an extra place to explore in Aria for newbies.
Thanks for the useful feedback!
In other news, Chrome Webstore isn’t too hard to work with:
I have a suggestion. Currently it appears that there is a single key per floor in dungeons (unless I’ve missed something ) which is good except that you get stuck if the key gets deleted. Like when someone accidentally taps “Deatroy Bag” >_> or something… Then to be able to advance to the next floor you have to either go up a level or save, exit session, load the game and start the floor over. So my suggestion is maybe add some way to have another key generated or make the key un-deleteable or something to prevent this.
EDIT: Also on the iPhone the free Legends of Yore is at version 860, and the pre-upgraded Legends of Yore is still on version 821. Is that Apple being slow on the approval process?
v900
- Ninja Set
- Jester Set
- Death Set
- Witch Doctor Set
- Get Jimbob fixed
- 3 new dungeons
- 3 new towns
- 7 new overland areas
- Additional newbie area
- Extra newbie dungeon to explore
- Add poisonous weapons
- Weaken spell
- Focus spell
- Anger spell
- Drain spell
- Add poisonous creatures
- Deal with moving unknown skills/spells between game versions
- Fix Skoticus name
- Note that double shot requires custom arrows
- 10 new resource items
- 15 new weapons and armor
- 25 new monsters
- Fix back button on stash
- Reduce memory footprint for images on Android
Assuming that LoY uses the same method for creating a JFrame and adding the Canvas to it as your Space Invaders tutorial I fixed it. It was a really simple fix actually, the problem was you were making the JFrame non-re-sizable after you called pack on it. So doing this fixed it.
EDIT: I assume you use the same method because I was having the same bug with the Space Invaders tutorial. It at least fixes it for the tutorial, I have no way of knowing if this will work in LoY since there is no source for it ;D
container.setResizable(false);
container.pack();
Also I’m just curious why you get the content pane of the JFrame, call setPrefferedSize() on the content pane and then add your canvas to to the content pane. I’ve never seen it done that way, is there advantages to that?