Legends of Yore

It takes a while from the time to submit the app until it actually shows up because Apple needs to check it for compliance with the App Store rules.

Nah, that doesn’t actually take that long. Most of that week will just be your app sitting in a queue, then only a day or two (generally) your app will actually be in review. They just don’t have enough people for the volume.

It used to be 2-4 weeks, but then they hired a lot more and refined the process.

Kotaku
Apparently “the game is in a kind of perpetual beta”.
Yeah, Kev, six weeks is long enough. Get your act together! ;D

Someone’s comment on your game, ouch :confused:

Gotta take some bad and some good, everyone entitled to their opinion. :slight_smile: If the worst it gets is “i don’t like the graphics” then I’m not going to lose sleep.

If anyone’s interested I’ve been trying to keep a list of mentions:

http://blog.legendsofyore.com/?page_id=62

Kev

To be fair, it’s more like 7 or 8 now. That said I wasn’t really expecting to get as many “alpha testers” playing as I have.

Kev

Next version has been approved by Apple and is available on iTunes (well as soon as it ripples round the world).

Kev

The new version has just been uploaded to the website (http://www.legendsofyore.com), Android Market and the iTunes Store (this will take a few days to approve). It contains a lot more quests, items and areas to explore - lots of new features and a host of bug fixes.

You can read the changelog as it goes here: http://www.legendsofyore.com/changelog.php

Really enjoying getting the feedback and sorting the game out, so any more comments/issues are always richly appreciated either here, or through the game’s forums.

Cheers,

Kev

The new version, 499, is available on iTunes now. It contains more quests, content and loads of bug fixes.

Kev

Next version is up at http://www.legendsofyore.com and Android (iTunes to follow as always). The update includes a lot of new areas, monsters and items. In addition there’s a lot of new features:

  • Paid pre-activated version on Android
  • 3 new dungeons
  • Few new areas
  • 50+ new items
  • 30+ new monsters
  • More bug fixes
  • Add Head shot for Archer
  • Add Bezerk for Warrior
  • Add Arror Hail for Archer
  • Add Skull Crack for Warrior
  • Fix snake rotation issues
  • Explosion Spell
  • Telekenisis/Move Spell
  • Cracked walls
  • Can now wear cloak and armor
  • Archers have a chance of disarming traps
  • Trapped containers
  • Add static map support for the overland
  • Don’t lose quest items with no room in inventory
  • Passive monsters
  • Panned view can now stay in place
  • Cursors work with move lock on
  • Bear traps for archers
  • Fix remote upgrade
  • S’thel dungeon fix for iPhone
  • Add cursor switching for gba players
  • Add IAP for iOS
  • Add IAP for android
  • Add meditation for wizards
  • Make charge potions stronger
  • Fix Aria dungeon gimped containers
  • Fix 0 HP bug
  • Fix Dondheim starting location
  • More chance of monsters spawning in mid-room
  • Fix slot message location
  • Message for kill monsters
  • Overland maps via XML
  • Shop configuration via XML
  • Fix golem and snake path finding issues
  • Remember whether we were going up or down stairs in save
  • Respawn on failed dungeon entry prevented
  • Quick slots now auto-refill
  • Snail speed fixed
  • Add support for chances on predefined items
  • Split image sheets
  • Elders now indicate when the next quest is
  • Level statistics made more interesting for higher levels
  • Message for no connection to saves
  • Add item info for shop
  • Include class details on info screen
  • Full inventory now visible
  • Make S’thel dungeon harder
  • Reduce sell value for items
  • No more double rewards for quests

I’ve also been asked to produce a paid for version for android and iPhone that doesn’t rely on in-application purchase - interesting I think that theres a large contingent of people who just hate IAP of any sort. I’m working on these of course.

Any feedback, thoughts, questions or bugs reports appreciated.

Kev

Awesome work!

The next version has just been approved for the iOS Appstore. Should be filtering out to various stores as I type.

Comments and feedback appreciated,

Kev

I really can’t seem to find those Orks :o

You looking for the Orcs or the Goblins in the quest?

Kev

Now, it appears to be Goblins :point:

EDIT: I’ve found them!

Good work! :slight_smile:

Kev

Version 737 is now on the Android Market and website. Version 650 has just got through approval for iPhone and is now on the market.

http://www.legendsofyore.com

Android: https://market.android.com/details?id=org.newdawn.touchquest

iPhone: http://itunes.apple.com/us/app/legends-of-yore/id434205569?mt=8&ls=1

Recent updates include:

  • 2 new bows
  • 5 new archer melee weapons
  • 4 new wizard melee weapons
  • Increase magic powers
  • Added stash
  • Quest info now shows the town you got the quest from
  • Can’t buy elixirs if you’re reached the limit
  • More variation in chests
  • Web manual added
  • Fix warrior rage issues
  • Fix magic missle descriptions
  • New dungeon
  • New Area
  • Remove zen cooling
  • Add bonus for magic attack
  • Reduce fail chance on ranged attacks
  • Surface recovery for death
  • 3 new quests
  • Special arrow ammo
  • New shields for archers (semi-rare drops)
  • Zen tuning
  • Archer bonus for trapped creatures
  • Archer more chance of special attacks
  • Two new quests
  • Add center cursor mode for small screen
  • Add auto-updater for desktop version
  • Goif helmet fixed.
  • Advanced classes
  • Purple potion
  • Paid pre-activated version on Android
  • 3 new dungeons
  • Few new areas
  • 50+ new items
  • 30+ new monsters
  • More bug fixes
  • Add Head shot for Archer
  • Add Bezerk for Warrior
  • Add Arror Hail for Archer
  • Add Skull Crack for Warrior

Thanks all,

Kev

LOL at Apple’s extremely slow approval time. Current version 737 while App Store just got 650 through? Wow…

Anyway, you are working really hard on this game! I’m impressed by the commitment and the unwavering motivation! Keep up the good work!

Are you able/willing to share the sales statistics? Are you making any money on it, how many downloaded the free version and how many bought it?

Mike

Tried the applet and it was fun! It also gives a polished impression.

I wish you very good luck with this. It is inspirational to see that you can publish it on so many platforms at once!