Legacy Defence

legiontd remix

screens

a to fastforward only works in windowed mode but windowed mode might be too big for your screen

reqs java 6 or later

exe – https://drive.google.com/file/d/0B5cPPpc-58qSTDRKckw3clM1SUE/edit?usp=sharing

might have some bugs that i have to sort out to make it playable on more machines

I get a white screen and nothing happens
(exe version (no music))

Will try when I’m home, looks pretty good

For the .jar:

White window and nothing happens :frowning:

EDIT: I’m on linux (Arch Linux) Java version:
java version "1.7.0_51" OpenJDK Runtime Environment (IcedTea 2.4.5) (ArchLinux build 7.u51_2.4.5-1-x86_64) OpenJDK 64-Bit Server VM (build 24.51-b03, mixed mode)

White window, nothing happens.

.exe, Win8.

I’m not so lazy this time… I’ve run it in the console, the Exception I get is “UnsatisfiedLinkError: no lwjgl in java.library.path”. That’s because you didn’t properly added the natives. Or, in other words: The jar can’t find the natives files.

I’ve also failed to correct that error at (or: provide natives) from the command line :confused:

reuploading

Might I recommend while you are at it, if not already done…convert whatever format you are using for your music files, 100mb+ for a game this size is pretty bad lol, if it is WAV convert to ogg (or MP3 but licence ).

What do you mean ‘converted to high quality’? If you took mp3s or something at say, 128kbit/sec, it’s not going to sound any better trans-coded up to 320bit/sec, the information is already lost. Hopefully that’s not what you meant, but just wanted to make sure.

That being said, for background music, you don’t need super amazing quality, especially if it’s quiet or minimal. 160-192 kbit/sec should be fine.