How does one do so?
I find myself wanting to develop Android applications, because of the market. I’ve used Java2D, and Slick2D succesfully (although, I did make a fool out of myself the other day, messing up geometry in Slick2D :persecutioncomplex:. You probably remember).
Due to my limited experience with OpenGL, I know nothing about how to render my stuff. That’s not true, but I won’t be able to succesfully do so, anyway. So, how does one learn this?