learning modern opengl

I learned basic rendering and such with lwjgl. Someone tried explaining VBO and how it’s modern. To learn modern what should i use?

LibGDX and Google?

Any specific question? What did you attempt yet? What problems did you run into?

Haven’t read it myself, but I saw http://www.opengl-tutorial.org/ recommended recently.

No problems, I’m just asking for suggestions.

Someone explained how I’m using an older version of OpenGL GL11. I don’t have any books yet, but how would I go on basic lighting?

I initialized my enables

glEnable(GL_LIGHTING);
		glEnable(GL_LIGHT0);
		glEnable(GL_COLOR_MATERIAL);

Then I Tried to draw A texture

glClearDepth(1);;
		
		glColor3f(0, 1, 3);
			glBegin(GL_QUADS);
				glTexCoord2f(0,0);
				glVertex2f(100, 100);
				glTexCoord2f(1, 0)
				;glVertex2f(150, 100);
				glTexCoord2f(1, 1);
				glVertex2f(150, 150);
				glTexCoord2f(0, 1);
				glVertex2f(100, 150);
			glEnd();

All It did was color my Texture in green.

Google: OpenGL lighting normals

Is lighting taught in GL11? I don’t know where the heck to learn GL3 and 4 besides the superbible.

I’m writing tutorials for LWJGL using OpenGL 3.3. They are not complete at the moment but enough for starting. They are here at

LWJGL Tutorial Series :point:

Doing your google search for you I found these two links

http://www.arcsynthesis.org/gltut/

http://www.opengl-tutorial.org/

I have gone through a bit on the first. There are some better ones I think out there but understand that very little code is in java. I think someone on here as ported one of the tutorial series maybe he will drop a link.

Here are the basics of lighting.

http://www.lighthouse3d.com/opengl/glsl/

Is the site down? It doesn’t connect me to it.

I was doing some maintenance. It should be working now.