I learned basic rendering and such with lwjgl. Someone tried explaining VBO and how it’s modern. To learn modern what should i use?
LibGDX and Google?
Any specific question? What did you attempt yet? What problems did you run into?
No problems, I’m just asking for suggestions.
Someone explained how I’m using an older version of OpenGL GL11. I don’t have any books yet, but how would I go on basic lighting?
I initialized my enables
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
Then I Tried to draw A texture
glClearDepth(1);;
glColor3f(0, 1, 3);
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glVertex2f(100, 100);
glTexCoord2f(1, 0)
;glVertex2f(150, 100);
glTexCoord2f(1, 1);
glVertex2f(150, 150);
glTexCoord2f(0, 1);
glVertex2f(100, 150);
glEnd();
All It did was color my Texture in green.
Google: OpenGL lighting normals
Is lighting taught in GL11? I don’t know where the heck to learn GL3 and 4 besides the superbible.
I’m writing tutorials for LWJGL using OpenGL 3.3. They are not complete at the moment but enough for starting. They are here at
LWJGL Tutorial Series :point:
Doing your google search for you I found these two links
http://www.arcsynthesis.org/gltut/
http://www.opengl-tutorial.org/
I have gone through a bit on the first. There are some better ones I think out there but understand that very little code is in java. I think someone on here as ported one of the tutorial series maybe he will drop a link.
Is the site down? It doesn’t connect me to it.
I was doing some maintenance. It should be working now.