Lazer Defense

Lazer Defense is the first game I have ever made, and the first real application. It is guaranteed to have glitches(if your lazerdefense game does not have glitches you can ask for a full refund). It is a mix-mash of tower defense and real time strategy(rts), and you are trying to defend your base of humans against incoming zombies.

Known Problems
-Sprite Rotation
-Excessive active memory usage
-Clicking is unresponsive at times

Download here: http://dl.dropbox.com/u/70454565/Lazer%20Defense.rar


http://www.mediafire.com/conv/b871cdc273882124a85e0c6bafdf594b26ae581a0ee92b20557d08cca25a18074g.jpg

Hey, I’d love to play it but i get an error.
I extracted the rar and ran it in cmd.
Error:
Exception in thread “AWT-EventQueue-0” java.lang.NullPointerException
at Wall.wall.(Wall.java:26)
at lazerdefense.LazerDefense.(LazerDefense.java:54)

I hope you get it fixed :wink:

Getting the same error here as well, hope you figure out what’s wrong, this seems like a fun game!

Also, congratulations on making your first game! ;D

I got it to work by moving the images folder in the same folder as the LazerDefense.jar

Ehh…how do you play this? The instructions don’t help ;D

@Damnesia @Screem Fixed the .rar file so the images folder is in the same folder as the .jar, should work now.

@ra4king I’m sorry, quality of playing instructions just wasn’t a priority for me(first game). So basically you move troops around by clicking on a destination and then clicking on the soldier. Enemies just spawn from the top, buy soldiers using the menu on the bottom-left(soldiers spawn on the bottom of the screen).

Quite nice for a first game. It needs a bit of tuning to be really interesting though. The original Desktop Tower Defense was so great because it was very well balanced. This is far to easy to provide a real challenge right now. It would also be fun with some waves, possibly with some different movement patterns. It also seemed like the move didn’t work at times. Not sure why, maybe got stuck in the wrong state (select player, select destination). Also why not use the more common way of first selecting player and then destination (possibly with right click).

Great start.