The LayerManager in MIDP 2.0 draws layers acording to their z-orden in the LayerManager object. Since a Sprite is a Layer, than it follows the same rules for being rendered.
But the basic theory about tile based games are that each row is drawn one by one, so sprites located lower at the screen are on top of other Sprites upper in the screen. This is usefull for giving life to the isometric view.
Is there a good way to rearrange the sprites so that sprites with greater Y location has a smaller z order? Do I have to manually remove the sprites and inserts them in the LayerManager in the correct order?
Did I make myself clear?