Layering Particles under Sprites (LibGDX)

How do I layer particles under a sprite, such that the sprite will overlap the particles?

I have a ParticleEmitter object that I’m using which blow smoke, as an exhaust from my vehicle. I am trying to layer this under my vehicle, which is a Texture being drawn out as a Batch. Is there any way I can layer the effects from the ParticleEmitter so they are under my vehicle, instead of overlapping?

If this is no possible, are there any work-arounds to layering particle effects?