Lavirinto3d

Hi to everyone.

This is a link to lavirinto3d web site:
http://lavirinto3d.sourceforge.net/

The game is fully playable with many levels.

Of course, we are still working to make it better.

For more information please visit the webSite.

All suggestions are welcome.

Mac OS X Java 5

Acctually, lavirinto3d requires java 6.
Another thing, noboby I know hasn’t Mac, so we have never tested lavirinto on that platform.

If you can, try it with java6 and be the first one who will confirm that the game works (or doesn’t work) on Mac :wink:

Unfortunately because Apple sucks, most Macs still don’t have Java 6. So I can’t. :frowning:

The screenshots look great but the jws didn’t work for me, i got the following error in the console

java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
	at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1709)
	at java.lang.Runtime.loadLibrary0(Runtime.java:823)
	at java.lang.System.loadLibrary(System.java:1030)
	at org.lwjgl.Sys$1.run(Sys.java:75)
	at java.security.AccessController.doPrivileged(Native Method)
	at org.lwjgl.Sys.doLoadLibrary(Sys.java:68)
	at org.lwjgl.Sys.loadLibrary(Sys.java:84)
	at org.lwjgl.Sys.<clinit>(Sys.java:101)
	at org.lwjgl.opengl.Display.<clinit>(Display.java:111)
	at zgame.GameWindow.<init>(Unknown Source)
	at zgame.GameWindow.main(Unknown Source)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
	at java.lang.reflect.Method.invoke(Method.java:597)
	at com.sun.javaws.Launcher.executeApplication(Launcher.java:1321)
	at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1267)
	at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1066)
	at com.sun.javaws.Launcher.run(Launcher.java:116)
	at java.lang.Thread.run(Thread.java:619)
#### Java Web Start Error:
#### null

I’m using linux 64 bit. The error most probably means you didn’t include the 64 bit linux lwjgl natives. Your jnlp file indicates it only supports i386 linux systems.

I didn’t know that there is no jva6 for Mac ??? :frowning:
Next version of lavirinto3d will be also compiled with java5. If I catch some time I will compile current version (0.6.2) with java5 and pput it on sourceforge.

@Kapta,
there are no 64bit libs included. We will solve this as soon as possible :slight_smile:

Too bad that I have no luck to hear some of yours opinions :-\

Only 64-bit intel macs have Java 6, and that means, for the most part, macs made in the last year or so.

It works here, Linux 32 bits ;D

Works fine here WinxXP.

Very cool game and very well presented! :slight_smile:

This game has a lot of potential I think.

Thanks :wink:
We have many improvements which are not released.
I hope that soon we will release a new version.

Some of already finished tasks are:

  • intelligent monsters
  • powerUps (more than 10)
  • some fields can be unmovable , some fields are connected and rotating one of them will rotate other one.
  • some rendering and memory leaks problems solved
    etc…

We are planing to do (but it is not finished yet):

  • level editor
  • auto update (ingame option to download/update/install new level packs)
    etc…

I’d like to add some more comment:

  • the in game graphics are great but the menu fonts and game title don’t fit the game well; they feel like amateur.
  • I’m not sure the music will fit player tastes in general.

It was great but the turning of the tiles using , and . felt random. I played it for 15 min and I still didn’t figure out how much it moved, it seemed random in the beginning and then after a while it started turning 90 degrees at a time.

@TheAnalogKid
We have a problems to find a designer with enough enthusiasm :-\
Most of design is my work, and I am a programmer (not designer).
For next release we’ll try to improve artwork (by myself or by new designer - if we found him :slight_smile: ).

About music:
We didn’t wont to use some techno-ambient-electro style because it is so typical for games like lavirinto.
So we choose the jazzy style :slight_smile: and gave full freedom to our compositor ( Ilijic Dejan - http://www.ilijicdejan.com/ ).

@Mickelukas
I am not sure what the problem is. It happens sometimes on slow computers ???

I suggest you to visit http://www.1001freefonts.com/ and pick a great font.

I think that the font I used in lavirinto is from that web site.
Problem is that my engine support only fonts which characters are the same width (example: width of ‘i’ and width of ‘w’ are the same).

In that case my choice is very limited :-\ .

(maybe I should improve my engine ;D )

Well, I have a 1 year old dual core (2.13ghz) with 4gb of ram and a gfx card good enough to play new 3D games so it isn’t that slow a computer :slight_smile:

Hi, I also got a Mac with MAC OS 10.4.
You could try the Soy Latte JRE!

bye,

Mac

;D
Ungh!
I do not know ;D
We will try to optimize the game before next release.

nice, like kula world for Playstation 1 :smiley: