Just a quick question that’s proving difficult to google-diagnose for my little ORPG(I think it’s too basic): I have a very bare minimum server that’s receiving packets from players and updating them accordingly. At the moment I run the server, and then run one instance of a client to do any kind of debugging. I’d like to connect with a second client to test multiplayer but with Android Studio I’ve found that I need to copy-paste the whole client into a separate directory, import it, and then run it as another instance. This proves really time consuming if I make a small change, and want to debug it really quickly.
Is there a faster way of doing this with Android Studios? It would really help to be able to run many instances of my client at the moment so I can mess around with the different players and see that they all update and send the correct packets.
Best,
Void