Launching multiple clients - Android Studio + LibGDX

Just a quick question that’s proving difficult to google-diagnose for my little ORPG(I think it’s too basic): I have a very bare minimum server that’s receiving packets from players and updating them accordingly. At the moment I run the server, and then run one instance of a client to do any kind of debugging. I’d like to connect with a second client to test multiplayer but with Android Studio I’ve found that I need to copy-paste the whole client into a separate directory, import it, and then run it as another instance. This proves really time consuming if I make a small change, and want to debug it really quickly.

Is there a faster way of doing this with Android Studios? It would really help to be able to run many instances of my client at the moment so I can mess around with the different players and see that they all update and send the correct packets.

Best,
Void

I’m wondering if my question was not clear? I’m trying to mimic multiple clients connecting to my server. My server, and clients are currently running on the same machine for debugging purposes.

Never used Android Studio (nor IntelliJ IDEA), but if it can’t run multiple instances of any given project, it isn’t a very well designed IDE.