Launched my first game. What next ?

Ok, so I started small, worked hard, developed a Java puzzle game straight to comercial level. See my announcement here: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=Announcements;action=display;num=1109548525 or the game here: www.jigsawx.com

I know some things about development, but I have no ideea about marketing. What should I do ? As i see it, I have 3 options:

  • try to market it myself and probably have moderate success (if any)
  • find a publisher and get a deal (as in they sell the game and I get royalties or they buy the whole project). I think that’s hard to do. I wouldn’t know where to look for a publisher interested in a small java game like mine. (any ideeas ?)
  • get an associate (as in I sell him a big share of my company and he takes control over the buisness part, leaving me with development only). I already know someone interested in this, but the negociations are tough and I’m not sure if this is my best choice.

Any advice would be helpful (how much would you expect ?). Thank you.

No disrespect meant to the people here, but try posting on the www.indiegamer.com boards. Theres a lot of industry experience floating around on those forums, and most people are more than willing to help and offer suggestions. I think the focus here is more development related.

In the meantime, you could try reading some of the whitepapers from the IGDA online SIG, http://www.igda.org/online/
I just got two PDFs from there to trawl through later so i don’t know how much info is actually IN them, but still …

I’m in the middle of downloading your game at the moment, I’ll post up in the ‘your games here’ forum about it.

D.

Drop me a line. I’m always interested in neato Java things that we might be able to put up on Puppygames.

Cas :slight_smile: