Latest release?

Hi
Where do i find the latest release of Jogl? At http://kenai.com/projects/jogl/pages/Home,
http://github.com/sgothel/jogl or somewhere else?

Hi jobl,

you can find the latest development version of JOGL2 in my repository at github


you will have to use latest gluegen since both must fit together

Sven’s repos are ok too, but they are currently a few months behind.

if you would like to pick a particular revision, check the logs on the build master:
http://michael-bien.com/hudson/

but use JOGL2 at your own risk, it is still in development

(the project page at kenai is no longer under our control)

Ok … but if a want the signed rar files for applet development i have to use to older ones at SUN?

yes

Do you know if Oracle/SUN is still developing JOGL at http://kenai.com/projects/jogl/pages/Home … or is this project considered dead amongst you developers?

Oracle uses its own private fork and officially does no more develop JOGL. Now JOGL is a community-driven project.

This means i have to buy my own certificate if a want signed jars (to remove the security warning) or do you know if the community projects have any plans for signed jars?

you can’t remove the security warning with your own certificate, the only thing you can do with a proper certificate is show a nicer security warning. Only way to prevent a security warning from showing is to use Suns/Oracles magic certificate which they are no longer providing to the project since they don’t support it.

we already have a cert, but we will only sign release/pre-release versions with it (this is the plan at least).

hmm … if i/we can’t use the “magic” Oracle/SUN certificate anymore, i guess no one will dare to run my applet.

Although the certificate dialogs are a bit of a turn off and not great for usability, you’d be surprised how many ppl will actually accept them. Besides its only fair to show one due to how much privileges a signed applet has. One example I can think of is Minecraft, it has been highly successful (over a 100,000 users) and uses just a self signed certificate.

Besides if you use a proper certificate or one like what the jogl project will have, the security dialogs remember certificate option will be checked by default, meaning users will only see it the first time they run the applet and thereafter java will remember it and not show the dialog.

Basically, the certificate will be of varying degrees of scariness, but users are all genuinely so dim they’ll click yes on anything if they want to see what it is, which is just as well.

Cas :slight_smile:

True, but (at least for me) that’s a major turn-off.

People are very wary of ticked-by-default checkboxes, as that normally means they end up with a toolbar :-X

I’d seriously prefer a verified-security-dialog with the checkbox unchecked, but hey, that’s me…

First of all: Hi!
I am Peter Friebel, Lead Programmer of a fresh new company that aims to produce some cool games. I have been reading this forum for a while and it has been very helpful and interesting. Now I thought the time was ripe to actually participate in the discussions as we will be experiencing a lot of issues and certainly will be able to put back a lot of information that can help others.

I have no particular history as a game engine programmer but I do have about 25 years of designing and implementing software development frameworks, API’s and R&D in general behind me and a few of those projects involved 3D engines and such. But compared to some of you i’m certainly a newbie where Open GL and JOGL are concerned.

I reply on this topic as I would like to hear your opinion on what (latest) version of JOGL to use if my goal is to, somewhere next year, release a commercial game. I have the same problems with JOAL and even Java itself as one of the main reasons for choosing Java is the fork-join framework in Java 7. For the first title however there are no issues with the java version.

Today the engine runs on JOGL 1.1.1a and last night I downloaded a JOGL 2.0 and migrated the jogl renderer implementation to that (using the GL2 profile). That seemed to work fine. I am pretty adventurous but I do not think it would be the best of ideas to create a commercial product solely based on a bunch of development or beta stuff (not that i did not do that before :slight_smile: ).

My basic question is: when will JOGL 2 be released, and if that is beyond 2011, what would be the best choice in your opinion: JOGL 1.1.1 or JOGL 2? The game will be a stand alone Java application running mostly on Windows PC (both 32 bits and 64) (yet as a Java and Linux buff I would not mind it running on Linux and even MAC).

Thanks in advance for any information on this issue.

hi Freggle,

there should be a release of JOGL2 this year for sure.
nightly builds for most platforms should be available in the next weeks if everything wents well.

subscribe to the commit feeds if you want to stay up2date regarding jogl.

Hi Mr Peter Friebel

I have to switch to JOGL 2 for a commercial product in some months. I think that I will spend some days (in July or Juny 2010) to shake it up and fix some bugs if any. Therefore, you can plan to use JOGL 2 for a commercial product, count on us.

bienator, where is an up-to-date list of the known bugs of JOGL 2? There was such a list on Project Kenai.

on our harddisks :wink: we will have bugzilla as soon we have the build infrastructure inplace… patience :wink:

Thank you for your fast answers! Great to know that JOGL 2 will be released in time. I downloaded the sources and tested if I could build it myself. That worked fine too. That is always nice to know. Cause, quite frankly, I did not really want to go back to 1.1.1.

You JOGL guys REALLY need your own domain. Having JOGL spread all over the place with incompatible versions is really hurting it.

Buy a domain (www.jogl-is-here-to-stay.com seems to be free) and redirect it to your current repository.

we already have one… (since around three months) we only wait for the hardware. patience :wink: