Last y axis of tiles stretch infinitly?


http://i.imgur.com/tpeCrQL.png

Doesn’t happen on last x axis for some reason?

Dunno whats happening. Heres my render code:


glTranslatef(Game.xOffset, Game.yOffset, 0);
	Game.xOffset = 0;
	Game.yOffset = 0;
		
	glClear(GL_COLOR_BUFFER_BIT);
	glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textureSheetID);

	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
		
	glBindBuffer(GL_ARRAY_BUFFER, vboList.get(0));
	glVertexPointer(2, GL_FLOAT, 0, 0);
	glBindBuffer(GL_ARRAY_BUFFER, vboList.get(1));
	glTexCoordPointer(2, GL_FLOAT, 0, 0);
	
	glDrawArrays(GL_QUADS, 0, MAPSIZE * MAPSIZE * 4); //mapsize*mapsize * 4
		
	glBindBuffer(GL_ARRAY_BUFFER, 0);
		
	glDisableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
		
        glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);

Thanks.(Can give extra info/code if needed)