http://i.imgur.com/tpeCrQL.png
Doesn’t happen on last x axis for some reason?
Dunno whats happening. Heres my render code:
glTranslatef(Game.xOffset, Game.yOffset, 0);
Game.xOffset = 0;
Game.yOffset = 0;
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textureSheetID);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
glBindBuffer(GL_ARRAY_BUFFER, vboList.get(0));
glVertexPointer(2, GL_FLOAT, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, vboList.get(1));
glTexCoordPointer(2, GL_FLOAT, 0, 0);
glDrawArrays(GL_QUADS, 0, MAPSIZE * MAPSIZE * 4); //mapsize*mapsize * 4
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
Thanks.(Can give extra info/code if needed)