Hello everyone!
Today, I’ve got some more or less theoretical questions. My task is to code an application for displaying and editing large images in strange formats (from 16154626 pixels to 40392501 pixels 8bit greyscale).[ btw.these images are result of gabor-analysis from audio-signals]. I want to do this in OpenGL cause I want to save resources for calculating the analysis.
My first question is :
Does it make sense to use OpenGL for such large images and if yes, how do I organize them in the texture-memory (texture compression)?
2nd :
I probably need to display up to 8 different images of this size in different canvases at the same time. Is this possible with JOGl?
3rd :
I need to handle those images like in photoshop etc. , eg. copy some parts from one to another or paint into the picture “live”. Are there any applications which do similar things with OpenGl?
Ok, that was it for now. Any help or suggestion is highly appreciated, have a nice day
big up
basti