LAND OF ZOM - Multiplatform Zombie MMO/RPG [Android, iOS & Desktops]

[url=https://www.netikan.com]
https://www.netikan.com/wp-content/uploads/2013/07/11.png

https://www.netikan.com/wp-content/uploads/2013/07/ZOM-300x300.png
[/url]

[b]If you’d like to find out more, check out our sites!

www.netikan.com
OR
www.landofzom.com

Contact us at: contact@netikan.com OR ben@netikan.com
[/b]


http://button.indiedb.com/popularity/medium/games/25964.png


http://button.slidedb.com/popularity/medium/games/25964.png


http://button.moddb.com/popularity/medium/games/25964.png

[quote][i]The year is 2013; there are more than 6 billion people alive, and the numbers grow every day.
That was until the Virus broke out… mutating people’s brains into something far more dangerous than was ever imagined.
Whole countries were engulfed by the seemingly infinite hoards of mutated humans.
Millions were torn to shreds or eaten alive in their own homes; or even worse… consumed by the virus and joining the ever expanding ranks of undead.

Survivors of the outbreak have banded together in small communities in an attempt to survive. You are one of those survivors.

Join up with your fellow humans, collect resources together and build up a safe community while fighting the hordes of undead together as one. Gather resources, items and food to fuel, maintain and expand your community.

Complete a variety of story-lines, quests and tasks to advance your own players skills and abilities, ensuring you have the upper hand when it comes to fighting the undead.

Search the seemingly infinite world for food, useful items, weapons, building materials and even other groups of survivors!

Land of Zom places the player within the mutant infested world where you take on the role of a character which you get to customize upon creation. As your character goes through the game, they will encounter a variety of tasks which they can choose to take or ignore. These tasks will allow the player to advance their skills meaning they will become stronger, faster and better.

In order to progress in the game, the player must ensure both their own immediate well-being and also the immediate well-being of other players around them. Without the aid of other players, you will be unable to survive. (Or at least find it very hard to!)

The game takes place in a fully populated world with a wide variety of buildings, features, objects and environments.[/i]
[/quote]
https://www.netikan.com/wp-content/uploads/2013/09/Barricade.png

Barricades are quite a new feature. They allow you to defend areas from zombies and other players. They do however, degrade very slowly so you can’t just spam them around the map.

[quote][i]We’ve been developing Land of Zom since August 2010, and have re-designed/re-coded it from scratch more times than you can count! However, we’ve finally got things down and sorted and are hoping to recruit some Beta testers!

Land of Zom is coded in Java, and works on a variety of platforms including Android, iOS, Windows, Linux and Mac.

Take a look at our roadmap to see what’s being worked on!

Mixed platform world
Have you ever played multiplayer games on a console? Chances are they don’t allow you to play against players on a different platform. For example, Xbox players can’t play against PS3 players.
We don’t like this at all. We believe that all players should be entitled to exactly the same experience, no matter what device they choose to use.[/i]
[/quote]
http://puu.sh/4iogJ.jpg

This scene is in the beginning cut-scene where the player is confronted during the very first outbreak

[quote][i]Persistent online world
All of your account data is saved automatically in the cloud, meaning that your game experience is exactly the same wherever you are, and whatever platform you are on. All you need to do is log in, and your account will be waiting for you.

Connection to servers
If you’re out on the go, you’re likely to be using a 3G cellular network. These are prone to latency spikes, or even dropping out completely! We’ve tried our hardest to optimize connections between you and the servers by placing server nodes around the world (ensuring you’re connected to the server closest to your location), intelligent mathematics to reduce visible latency.

Player customization
This was something we knew would be incredibly important during the creation of Land of Zom.
Player customization is crucial for any player to feel like their character is their own.One they’ve actually created and not just “been given”. You have two choices with player customization:

[b]* Simple Mode:[/b]
	This mode allows you to use our library of pre-drawn clothes, hairstyles, trousers and shoes to build your own character using our handy character creator menu.
[b]*  Advanced Mode:[/b]
	This mode allows you to download a skin template from the site, and you are free to customize it however you wish.
	If you want to wear a rainbow colored tshirt with a toaster on the front, we wont stop you! We want you to feel happy with your character.
	Smallest possible app footprint.
	No one likes apps that consume all of a platforms storage space, or only work on top end devices!
	We’re working hard to ensure that all of our images, maps, sounds and code is as optimised as possible to ensure everything runs smoothly for you.

Platforms
We’ve created this game with one main thing in mind. Cross platform portability.
We believe that you shouldn’t ever be tied to a particular device. Games should be playable anywhere! Whether that’s on an Android, iOS, Windows, Linux or OS X![/i]
[/quote]
https://www.netikan.com/wp-content/uploads/2013/09/Flamable.png

Flammability of objects is a newly added feature. Fire’s spread to nearby flammable objects.

What can I say, it looks pretty amazing. But that’s pretty much all of the feedback you’ll get without a playable demo :expressionless:

On a sidenote, it might just be me but if you “quote” the text the font gets smaller and it’s a little hard to read.

Thanks very much for the kind comment. And yeah, I completely understand.
We’re soon to be launching a Kickstarter campaign for Land of Zom, so the playable beta will be released before then. (hopefully in the next few weeks!)
Most of the Kickstarter funds will be going straight into artwork, as that’s the only thing we seem to be ridiculously short of right now.

And with regards to the post-formatting. I wasn’t sure if it was a good idea shrinking the font or not. With the screenshots, the page is already quite long…
Didn’t want to over-do it with the length.

We’re also going to be attending the 2013 Eurogamer expo in London later this month to demonstrate the beta to those who are interested.

I would love to test out a beta(even NDA private/alpha) whatever
Everyone here are developers and can handle bugs/issues much more than typical beta testers :wink: So sharing something playable here would be great too :smiley:

Looks great so far though! I can’t wait!

I like it! I think the only flaw is that you’re mix/matching the scaling and resolution of the textures.

Looks a bit odd to see an 8-bit dude scaled up to be in a 16-bit world.

The lighting looks beautiful and, frankly, everything but the zombies and player looks nice. I agree with kpars, how you should make the entities the resolution of the terrain.

Thanks! And I never thought about it that way.
I’ve been polishing things for far too long now. I’m always afraid that if the game has any little bug/flaw that bothers me, then it’ll bother other people too! I guess you can call that “Coders OCD”!

I’ll have to get a “Developers” preview up ASAP.

I agree with you both, however I am no longer in contact with my previous artist due to life issues he’s got going on.
I am looking for a new artist/artists if you or anyone you know is interested?

We’d be happy to arrange something reasonable for any artist who suits the game’s requirements; whether that be free-lance per-asset or per-hour work, or even something like a commission upon completion of the game. (Although I’m certain everyone would non-commission based pay)

Sorry for the double-post.
I can’t seem to edit on my tablet?

I’ve put up an advert for more Artists on my favorite artist forum:
http://wayofthepixel.net/index.php?topic=15742.0

It looks great! I’ll be waiting for a playable version ;D

Thanks very much! Playable version is on its way!

I really like the lighting

Thanks! I spend a lot of time on each piece of lighting, because it always looks great when you get it right.

Looks very good. Hoping to see a demo out soon.

Contrary to what others have said, I strangely quite like the difference in resolution between entities and the background. They stand out somewhat more.

Looks like you are building a nice post-zombie-apocalyptic world too.

Well done!

Thanks for the feedback!
I’ve always liked the difference in resolution too. Just when other people point it out, it makes me think otherwise. :frowning:

I’m trying hard to keep the zombie-apocalyptic feel to the world. We’re sticking another few thousand dollars into getting more world artwork done.
Can’t seem to find the artists yet though.

I would be happy to do a bit of artwork.

I’m young enough that I don’t have to worry about money too much, so I can work for free.
But this also means that I can’t guarantee I will be able to do work all the time.

If you could send me some details (quite specific, I work better with specifics) on what kind of styles you want, and some examples of already done artwork, I could try and replicate the style.

PM me, and if you like my work, we can sort out communications from there.

I’d love to see what you can do! Although, I’m sure we can sort you out with some cash or reward. :slight_smile:
If you could PM me over your email address or email mine (see above), I’ll send you a nice big specification.

On a side note, we are currently #2 out of 11500 on IndieDB!


http://button.indiedb.com/popularity/medium/games/25964.png


http://button.slidedb.com/popularity/medium/games/25964.png


http://button.moddb.com/popularity/medium/games/25964.png

How’s things going? Any updates?