New Version 0.5 - December 29th, 2005
This is the latest update of Kumari. It’s got alot of bug fixes, more polish, all menus completed, player profiles (save game), high scores, options all work, one new sound track and 2 new levels (the second is a kind of boss level…good luck ;)), and tweaks to the original two levels.
FPS is shown, along with what percentage of time the renderer and CPU are using per frame. This should be useful for diagnosing performance problems. On my AMD 2600 it’s pretty damn obvious by those numbers that Java is more then capable for video games - CPU usage is typically 5-15% of the actual time it takes to render a frame.
The engine itself should be smoother and due to some large changes, even at low FPS on older computers the game should be playable. This is of course a theory, until someone with a slow computer tries it and let’s me know.
Kumari Kandum - Game, Info and Screenshots (Windows and Mac only)
NOTE: This is on a different server, any old version of Kumari you had will still be in your webstart as a seperate instance. ChrisM You should update to this link on your blog, it’s a new (more reliable) provider.
I appreciate any feedback, comments and especially bug reports.
Thanks for testing!
Updated - December 3rd, 2005
New Version 0.3.5 (alpha) - WebStart version only (Windows installer version not updated).
- Summary (since v0.3) -
General:
- Linux and Mac should be runnable via WebStart (Needs testers)
- Fixed WebStart version to use users home directory
Performance improvments:
- 50% improvement during heavy particle activity (explosions, active powerups, etc.)
- Improved overall performance (less CPU load)
Buf fixes:
- Requires much less memory, at the cost of slowing load times
- Fixed problem detecting suitable display modes on some computer (Windows 98/Mac)
- Fixed GUI lag issues
Questions, comments, etc. always welcome and appreciated.
Webstart version avaialable for Windows, Linux and Mac - no gurantees it will work on those last two though - never tested
If you are running Linux or Mac - let me know how you make out. The only thing I think may be an issue is sound.
Java 1.5 seems to cause music stuttering during load times, it doesn’t seem to share the CPU as well as 1.4.2 - during the game, if a lot of sound is playing FMOD seems to get payback and takes some CPU from Java. The sound quality is turned on max (44Khz stero 3D sound), I’ll be adding an option to turn it down later or sooner if it ever becomes a problem with Java 1.4.2. This may only be a side effect of my crappy video card, I am curious to know if others see this problem in the WebStart version with Java 1.5.
The windows install version still available: Click here to download Kumari Kandum (15.2MB). It uses an embedded 1.4.2 java, and is a wizard driven installer and has no sound stuttering problems.
This is all still alpha so any feedback, bugs noticed, performance issues, comments, questions or money is appreciated
Updated - Version 0.3.1 (alpha) - November 28th
- Another minor update to turn the logging back on and change the config to default to fulll screen. Also shaved another 1.7MB off the installer.
Click here to download Kumari Kandum (15.2MB)
November 27th
- Fixed a problem with running on Windows 98
- Fixed menu lag problem
Click here to download Kumari Kandum (16.9MB)
November 26th
I am looking for testers and feedback - Any and all help welcome and appreciated!
I have changed the name (and in my indecisive nature, I may again) from Pacifica to Kumari Kandum (might shorten to just Kumari). The principle is still the same actually, Kumari Kandum is really another name for Pacifica - which is a supposed lost continent or islands where humans originated.
Anyway - It’s got a fresh coat of polish, some bug fixes and a Level 2
The default is currently set at 1024x768 @72 Mhz. If you run into trouble because of those settings (still doesn’t do proper testing if can’t find a suitable matching mode), try deleting the config.ser located in the kumari install directory. This will set it back to the base default of 800x600 @60Mhz.
There is also a new twist to the game which should further seperate it from it’s Puzz Loop origins. You will see glowing spiral things (power gems- blue thing in screen shot 1) that pop-up from time to time. If you hit the gem with a same colored ball, you collect it. 20 gems you get a free man. However, if you hit it with the wrong color it will cause the ball to explode - thus these things also block you from making shots at times as well.
Click here to download Kumari Kandum (16.9MB) (UPDATED - see link above) - It’s an install wizard
Currently the installer is for windows only… Sorry Mac and Linux folks.
Level 1
http://vorax.thebodclan.com/downloads/Kumari1.jpg
Level 2
http://vorax.thebodclan.com/downloads/Kumari2.jpg
If it crashes on you, there is an error.log file written in the install directory. Please post it here if that happens.
There is still alot of work to do: More game play tweaking, more for menus, high scores, save game, 18 more levels (at least), more bugs to fix, more polish, more models to develop (or rework), more textures and music…lots more – That said, the game play is pretty close and the programming work is almost completed.
Thanks in advance for testing and for your feedback
- Vorax