Hello,
I am using KryoNet to implement multiplayer functionality in my game. Now I don’t want the same person to play more than once on the same server. Or to describe it a bit different: I don’t want the same person have more than one connection established to the server.
Now I know you can’t always suppress this. When someone is on different hosts/machines, he can do that. But at least I want to suppress more than one connection per machine.
How can I do that using KryoNet? Does KryoNet have such a functionality or do I have to code it myself?
I would be glad if you could share your wisdom with me.