Kryonet seems perfect for my first online project. But i’ve done alot of reading on TCP vs. UDP and UDP really sounds like a better option.
“KryoNet does not currently implement any extra features for UDP” - Kryonet’s github
Is there a library like Kryonet that is UDP based? Or am I being silly and TCP is perfectly acceptable?
My game cannot lag for half a second while waiting for a packet resending and reorginizing.
Read this :
Very convincing.
But maybe he is wrong?