Hello.
How does Kryonet recognize different packets? By types, names, bytes?
A friend told me to make a base class named Packet with a String in it, extend it in every single packet class and put a ‘name’ of each packet, but it doesn’t work - Kryonet is faster and shows in the console, that the wrong packet has been read.
I just don’t know how to discover similar packet types (with only different names).
Here is an example:
static public class PlayerPosition extends Packet{
public float x, y;
}
static public class StartingLeft extends Packet{
public boolean startingLeft;
}
static public class ReadyForCasualGame extends Packet{
}
static public class IamReady extends Packet{
}
When I send ‘ReadyForCasualGame’ from the client, the server always reads this as ‘IamReady’ packet.