Kobold Tournament 4k

Hi there, here a WorkInProgresss version of my 4k Platformer “Kobold”

http://damocles11.byethost9.com/kobold.html

Controls:

Mouse Left-Click: shoot at the point you point
WASD or CursorKeys: move (for the left and right handers out there)
Space: jump (W and UP also mapped to it)

GOAL: Get 30 Frags first with your blue team.

(when your health is low, the time slows -not a bug - just try it)

[quote]what’s the point of capturing that red ball/frag/thingy?
[/quote]
–> Dont shoot at The red things, they are Health-Pickups

BTW: I have a map.png inside, wich could be edited easily to alter the map.
Next: optimize it.
The Pack200 archive is quite close to the limit already.

The game is quite demanding, But I can slow it down still.
I just want the AI players to have the same options as the player.

Any thoughts/problems, please let me know.

It looks good, but it feels like the walls don’t suit the rest of the game. I also think an optional movement option should be implemented (W,A,S,D). Nice work though.

~Shazer2 :slight_smile:

I guess this is some kind of Cobalt demake? Never played it but the design looks quite similar!

My opinion:

  • Graphics = Nice! Maybe you could hide the mouse?
  • AI = Perfect!
  • Gameplay = Promising but a bit frustrating right now, especially because of the gun cooldown that looks a bit random (some feedback on the UI would be nice). Regarding the slowing time, adding a translucent, blue overlay or something would be nice, if it doesn’t cost too much bytes :wink:

Loads of fun, easily won the game :slight_smile:

Those graphics are really good considering this being a 4K game!

Tiles: true, they are a bit too coloful now. Have to get this fit the Wasteland scene more.

Cooldown: I though about adding a GUI element, but this would add to the “marker” clutter. You can hold the LMB pressed to keep autofiring.

Slow-Motion: Yes, some visual change makes sense to emphasize it.

The AI is actually the core feature here. Since the size is limited I have to kind of bruteforce the decisiontree.
I planed to include adaptive learning too, but that would need a few more bytes then. Its also fully dynamic,
working with all kinds of maps, or changes in the gameplay mechanics.
(The AI basically just knows what actions it is allowed to do, and makes a propper activity-chain from thereon)

I wonder how can you fit the graphics, nice game!

Impressive!

some small visual updates.

-2 plasmabullet colors (easier to distinguish/avoid projectiles),
and some graphical adjustments

Another game that doesn’t feel at all as if it had been made in 4K… My only problem with it is his name, that I don’t find explicit enough. I suggest to complete it by adding a word like “Gunfight” or “Arena” to it.

I just noticed something…when I capture the frag…my team’s counter doesn’t go up :confused:

Thats weired, never saw that. The code there is pretty simple here, every death (respawning) causes a frag for the opposite team.

Did that happen after winning a game before?


OK :wink: Changed the Name to Kobold Tournament

Game is now at 4077 bytes, putting the map into code seems to be smaller than using a png.
Thats cool.

I also added a blue overlay screen during bullet-time as suggested.

Now I can start working on my actual entry…

Wait…you win by killing the enemy? Then what’s the point of capturing that red ball/frag/thingy?

Getting the red ball restores your health to full.

~Shazer2 :slight_smile:

its great especially for 4k

but - how do you really play using the arrow keys?
(right handed) I mean right hand on the mouse, left hand on the arrow keys… but now i cannot reach the space bar D=

so yeah only wasd makes sense

also I dont know why, but I whistle the bubble bobble music while playing this… ;D

I actually put in also WASD movement, what keyboard layout do you have?
(Ok, I know french boards for example have a different layout, but I think you can switch the inputmethod there)
Maybe I did a general error in the key-event listening.

yeah I think its ZQSD for french people
no I have WASD, but at first I didnt try that, and I just wanted to point out that its the only thing that makes sense; I just dont see anyone playing it with arrow keys.
well maybe with an ergonomic keyboard design or something weird like that

well left hand players might find that he better ergonomic setup

so resting your right hand on the arrows you can reach the space bar comfortable, with a standard keyboard layout ?
I can’t xD

For jumping you can also use the UP key…

So sum that up:

W,Space,UP for Jumping
A,LEFT for left
D,Right for Right

I think thats quite a lot of options already
For Right and Left handers.