Kingdom Vs Dynasty

I have created a few other games back in my day, one flash game (huge RPG side scroller project that I working on after I finished it. I just need to debug it), and one java game (a Final Fantasy I/II like game) and now I have another Java Game. I made this game a long time ago and I was wondering if people would like to play it. I find it a lot of fun and I think you guys will to.

This game took me a 4 days to make for the 1.0 version. The 1.5 version took about 3 days to get to. So a week in all but still a lot of work and a lot of experience was needed to make it the way it is. This game is not complete, becuase I need to make a story and an campaign mode for this game.

Lastly, if you find any glitches or bugs, please tell me about them. I believe I left one glitch in the game because it was supposed to be a cheat but I think I might have removed it. Either way, download it here:

http://www.mediafire.com/file/kzzu14bmpz965q2/KingdomVsDynasty-1.5.zip

or the JNLP file here:

http://www.mediafire.com/?9658dzckamevr66

Tell me if the JNLP file work for you guys.

If anyone want to see what it looked like for I made it look more pretty I could upload the 1.0 version.

Press Ctrl-S or go to Game > Pause in order to get the game to start.

22 megs and a zip is too much for me to poke at without at least 1 screen shot or something. There are many others who feel the same.

Its heightened by the fact that you are new and have less than 5 posts.

Many people here would be very interested in checking it out, but give us a little more bait?
A screenshot would make world of difference.
You talk about other games and how long it took, but tell us about this specific game more? Is it the final fantasy like one? or this “another Java Game”

I will remember that next time I post something. Sorry, the file size was the last thing on my mind and the reason why the file is so large due to the amount of images (png) I use in this game. I will probably find some ways to reduce the size of them.

Here are some screenshots:

Screenshot 1: http://www.mediafire.com/i/?tdy5gzobl6ft8gt
Screenshot 2: http://www.mediafire.com/i/?tzehalrcg06t32j
Screenshot 3: http://www.mediafire.com/i/?y26uqebq8b1o4g3
Screenshot 4: http://www.mediafire.com/i/?jk9a89jfabitxx9
Screenshot 5: http://www.mediafire.com/i/?8c6yuo9izp0cqap

Thank you lots! I’ll check it out and give some feedback!

edit: you have duplicate archives in your jar, it adds 8.5 megs of unused/unnecessary space which is a big chunk of your 22 megs. image_archive.zip appear to just be zips of the extracted images?
Also instead of using a ton of images for basically the same image, you should have 1 background image, and 1 image of your unit, the knight. and just have it move the image across the screen at your given speed instead of having each as an individual image frame.

edit:
I ran it, and i bought some units and tried to deploy them as well as attack enemy. nothing appears at all to happen?

The only thing I seem to be able to do right now is buy units, and thats it. can’t attack or deploy or have any cards?
edit: for some reason it starts paused?
They are attacking each other now

I’m getting cards and stuff and doing things, yay

The interface is a little clunky right now
click drop down> click unit > click attack. this should be 1 button perhaps with little icons of each type of unit next to each row?

I lost horribly. I ran out of money too soon, even with loans and other special abilities. I hurt the enemy base pretty good in the beginning, but by the time he killed me, he had full life :frowning: I didn’t choose the easiest but not the hardest difficulty.

Is this supposed to played more turn based or more action? Not sure if I am supposed to pause a lot or just let it run freely?

Oh! Yeah, the message before you start the game says that the game is paused so that you can buy units. Press Ctrl-S or go to Game > Pause in order to get the game to start.

EDIT: Wow, surprisingly I did not think about that. Yeah, I am going to do that. Besides having a drop down menu and button combo, I could have 5 different buttons with the unit’s pictures on them on them that will deploy automatically.

Thanks for the tip.

Depends on you. There is no limit on anything really. You can pause every second if you fell the need to. I usually go on slow for Impossible mode and take my time, making sure that the enemy does not have the one up on me. I put the game on fast when I am doing Easy to make the game a little more challenging. I usually pause quite often because my stronghold will be torn down if I am not looking.

I like to think of this game more like Final Fantasy XII (if you have played it) where you can just let the game run freely or you can slow down the game in order to give orders to all of your characters.

I am not to sure if I am allowed to do this but here it goes…

bump!

Can we get a JNLP/Applet going? Most of the people in here won’t even care to download a .zip, and some are on Linux that doesn’t support zip by default.
There’s no need to bump, as people will see it if it’s new :slight_smile:

Sure thing! I will get right on that. Should only take me about a minute or two.

Ok. That took much longer than I thought it would. I was away for a while and could not do anything. Well, here is a link to the JNLP file. Run it, and the game will start downloading. Enjoy!! :slight_smile:

http://www.mediafire.com/?9658dzckamevr66

JNLP didn’t work… It needs a place to download the resources from :persecutioncomplex:
Anyway, tried your game and it worked. The mechanics are nice. I think you can get a very nice game if you move away from swing as GUI. A fully graphical game works much better IMHO. See Slick2D, for example.

Also, making it turn-based (so the player has to specify when he’s done setting his units --> animations play --> player choses new move) would be beneficial for the player, I think.

I also seemed to lose money quite fast - is there a way to get money?

Thanks for you input.
I will fix the JNLP file as soon as possible
I will try to move away from using Swing but the whole point of my exerciser is to make my own game engines rather than use someone else’s API. It takes away from the fun of programming the game.
I will take your suggestion about making it turn-based in to consideration, but I am not too sure how to implement that because you can pause the game at anytime. Not only that, but if the game pauses every time an enemy shows up, the game would take a very long time to complete and would probably make the game too easy in my opinion.
To gain money, you can use the “loan” card from the advantage cards or you can successfully kill one of your enemies or have one of you soldiers die in order to gain money.

Even if you aren’t interested in Slick, I think even Java2D I think for a game is better than Swing.

and I wouldn’t really call Slick a game engine, because its not. Its just a library that simplifies a few basic core functionality and graphics rendering.

I am currently designing a game that uses Java2D. I just felt that using Swing in this game would be a better option.