Hi all,
I have tryed to write a keyboard cache for a better controll for a camera. But I found somthing confusing. If I debug keyTyped, keyPressed and keyReleased from KeyListener, I get this output:
edit: I add the Listener to the GLCanvas
I press the “a” key
“a” pressed
“a” typed
“a” pressed
“a” typed
…
and release it
“a” released
It doesn’ t matter if the Animator is running or not. I thought before that key typed is system based and key pressed and released is the real state of the keyboard???.
michael bien