To make my new game fully compatible with MAME (an arcade emulator) I need to support the user pressing ALT as the secondary fire button (CTRL and space are the other fire buttons). My code captures the key press using KeyEvent and fires the right weapon but it then sits around waiting for another key to be pressed because the ALT key was pressed. How do I make it treat the ALT key just like any other key press?
Many thanks
Mike
PS do you think a player can cope with having 3 different weapons? is it too many or is it more the better?