KevGlass Warlock Clone :)

Trying to make another demo for my game engine.
So I pick kevglass warlock game that’s not too complex to clone :slight_smile:
Try it here :
http://goldenstudios.or.id/products/games/bin/warlock.jnlp

Mostly same with the original game.
But with some bugs I created :stuck_out_tongue: Lazy to fix it.
Anyone could find it? :slight_smile:

Thanks for trying
And thanks for kevglass that allowing me to clone his game, God bless :slight_smile:

Whoa, cool! Will play when I get home.

Kev

Ewww, 30fps (on the Beast, as well - eek) :confused: Gameplay is great though. Just needs to be 2x as fast.

Ah yes and I think perhaps we should stop asking people to click on checkboxes called “Buffer Strategy” because… well, even I don’t know what it does let alone anyone else!

Come to think of it, screen mode selectors are bad too, as are vsync checkboxes.

Cas :slight_smile:

Interesting transparency problem on the text. I like the addition of the highscore table :slight_smile:

Kev

all credits goes to kevglass :wink:

Huh? 30 fps? How do you know princec?
I’m sure I’m not showing any fps counter in there?
In my comp the game can get to 225 fps (when I turn on the fps), that’s with Java2D.
With LWJGL the game can have up to 500 fps :wink: And 450 fps with JOGL.
That’s with my old gfx card, and I’m sure your gfx card is better than mine, so it’s impossible that you got only 30 fps.

Well the “buffer strategy” option exists because I have a very very bad experience with bufferstrategy stuff.
Before I upgrade my graphics card, I can’t play with bufferstrategy in fullscreen mode >:(
The game automatically shut down whenever the game enter fullscreen mode with bufferstrategy, but it’s okay if playing in windowed mode.
That’s why the bufferstrategy option tooltip said: “turn this off if the game experiencing graphics problem” :slight_smile:
And the fullscreen and other thing exists is because the windowed<->fullscreen switch is not stable. So the user need to pick whether he wants to play in fullscreen or windowed, can’t change it in game.

To faster the game, press [shift], I used this to test the levels.

What’s transparancy problem do you got there kev? Anyway the text doesn’t use transparency.
That’s not the bugs the game suppose to have :slight_smile:

It takes an absolute age to walk around, and the CPU is hovering at arount 75% - all in kernel time. I’m not sure why or what it’s doing wrong… is that JNLP link a LWJGL version or Java2D?
Nothing wrong with a fullscreen switch.

Cas :slight_smile:

LOL, it’s not related with the fps, that’s on purpose, if the game is moving too fast, the game will be finished too quick.
The original game I think is slower than that.
This is for common player to enjoy the game play, not rushed player. If you are a rushed player, just press [shift] to faster the game :slight_smile:

That’s only Java2D, I don’t need to include the LWJGL since it’s only simple game, it’s very fast already with only Java2D.

There’s many problems with fullscreen-windowed switch, I’ve attempt to make it a few times. We talk about Java2D here, not LWJGL :slight_smile:

I see the red background around all the text (the original images had a red background where the transparent bit should be).

Kev

Yeah, looks like the colour key transparency didn’t work.

Cas :slight_smile:

Oops my fault, for exactly my monitor fault!
My monitor display red as black (red channel is broken), so I see it’s plain black in here.
Trying it just now at my work, and OMG it’s opaque red.
Unfortunately my color key is magenta not red.
Fixed now.