all credits goes to kevglass
Huh? 30 fps? How do you know princec?
I’m sure I’m not showing any fps counter in there?
In my comp the game can get to 225 fps (when I turn on the fps), that’s with Java2D.
With LWJGL the game can have up to 500 fps And 450 fps with JOGL.
That’s with my old gfx card, and I’m sure your gfx card is better than mine, so it’s impossible that you got only 30 fps.
Well the “buffer strategy” option exists because I have a very very bad experience with bufferstrategy stuff.
Before I upgrade my graphics card, I can’t play with bufferstrategy in fullscreen mode >:(
The game automatically shut down whenever the game enter fullscreen mode with bufferstrategy, but it’s okay if playing in windowed mode.
That’s why the bufferstrategy option tooltip said: “turn this off if the game experiencing graphics problem”
And the fullscreen and other thing exists is because the windowed<->fullscreen switch is not stable. So the user need to pick whether he wants to play in fullscreen or windowed, can’t change it in game.
To faster the game, press [shift], I used this to test the levels.
What’s transparancy problem do you got there kev? Anyway the text doesn’t use transparency.
That’s not the bugs the game suppose to have