I’m creating my first Android game using libGDX. I have a doubt, looking from a user’s point of view: when user is not playing a game (it’s paused) I noticed that some games keep the device screen lit all time time. I also noticed that some other games allow the screen to turn off. The game is a turn-based strategy, so player might just be looking at screen and “thinking”, and some devices might be set to 1 minute before screen darkens or so. OTOH, keeping it running “forever” wastes battery.
What’s your experience with this? What do you do as developers and what do you prefer as users?