The entry, Kartrisk4k:
http://www.x2d.org/java/4k/Kartrisk4k.jar
Webstart: http://www.x2d.org/java/4k/kartrisk.jnlp
The story:
You’re the great egg, and you’re obviously looking for cave-tomatoes (or apples, you decide which). Therefore, you decide to enter a cave, but suddenly you start falling. Make sure you don’t fall into the walls, and collect as many tomatoes as you can!
Description:
S/D will move you 3 pixels, while Left/Right moves you 1.5 pixels. Points are granted each update (based on the speed value); tomatoes give you 100*speed bonus points. Press 1-9 to start, and escape to exit.
Is the score system allright, or should tomatoes act differently, perhaps not be in the score at all but rather in a separate counter? There’s plenty of room for suggestions since the jar is just under 3k, and the code can be improved a lot, so go ahead and suggest stuff
Any comments are very welcome
EDIT: Main class is Kartrisk4k