K.E.V game

Hey everyone. Just thought I would share some details of my first ever game that I am close to finishing.(K.E.V stands for kill every vegatable).

Here are some screenshots:

I’ve also got a playable demo here:

I’d appreciate any feedback/suggestions for this. I’ve been working on it all summer so ye.

Features so far:
-Can collect carrots to spend in shop on weapons etc.
-basic jumping/ shooting.
-lots of npcs to talk to(a full village of them later on).
-A variety of enemies to kill.
-Some narrative story.
-Lots of hidden areas.

Features I’m considering:
-achievements.
-save game system.
-Adding some particles animation.

Also a question for you guys, should I release this for free or try to sell it cheap? I’m torn between the two :-. Thanks.

Jonny.

First, vegetables are great. Second, you will be sued by KevGlass for patent of name ;D j/k

My advice is, of course, set it free. The graphics itself is not enough to turn on most people to buy.

Thanks for the advice ;D. Hopefully the title will go down well with all the kevs out there!(I imagine it would be rather trippy to play as a carrot who has your name :P). I’ll probably end up releasing it for free since its my first game and I’m terrible at marketing :-. I just get the feeling its borderline sell-able.

I am also master at drawing cabbages now:

Okay I don’t know what sort of feed back are you looking for but I found a few things, that doesn’t break the game,but seems somewhat off.
1: Like in the begin you are able to run under the two platforms by jumping under them, I would figure you would be able to do this at other places with the same set up.
2: The fact that you full a bit down each time you run over ladder and have to jump and move to the side is a bit annoying and if you continuously jump there it causes to much shake. I suggest you when you star that drop just place the y coordinate at such a level that you can still press right or left with out jumping.
3: the coordinate display when clicking. I know it’s just for testing,but you need to remember to hide it better since I can see the bottom of the text above my HP.
4: the doors you don’t have key mushrooms for you are able to move into and jump and that looks bad, again just place the the x a bit to the side that you can jump up without hitting the door roof.
5: (5200, 3120) coordinate as example, I see you let the collision detection be a bit into the blocks that gives it more a grassy feel to it,but this caused me nor to be able to move forward even thou it was a straight walking area. around that same platform area the platform moves into the bottom block , but the the transparency of the moving platform seems to overate them and it makes it looks silly (5200, 3230).

So far I like it for a first game :slight_smile:

Hey OreliesMarkes thanks for this you focus on the details more than me lol. Just spent some time fixing 1, 2, 3 and 5. The doors are fine to me :P. That’s enough polishing for me today…

I’m with you ;D

About the game, it seems to be interesting. I like that you can interact with different characters during the adventure in a platformer :smiley: Have you thought something of the story?

Thanks for playing it.

The game is very story central and has allot more characters to talk to as you go along (a mix of optional ones and story must haves). It gets much deeper later on(eg kev has a wife, humans?). The story progresses much more when you get to cabbage village. I’m currently working on the ending section now ;D and recently added a parallax background.