JWars is an acronym for JWars Warfare Simulation.
It is a 2D top-down realtime strategy game (technically just a tactical one). I hereby invite everyone to try it out, and I would like any opinions. Regarding gameplay the game has not yet been balanced. The innovative point here lies in organizing the units in a military hierarchy instead of a flat structure which other games use.
Here’s an executable .jar.
http://www.student.dtu.dk/~s021864/jwars/jwars.jar
Instructions:
- Left click or use the panels to select units or formations (don’t drag boxes, that’s so 1996 :))
- Use backspace or mouse-scroll-up to select the next higher military formation
- Right click to order units to move somewhere.
- Use arrow keys to scroll
- Use command line parameters (java -jar jwars.jar -h) to achieve meaningful gameplay
(example: java -jar jwars.jar -ofm name=Zhukov). Note that OGL pipeline shortcut o must be the first of the single-letter parameters (I’ll get around to fixing this)
Known issues (or things which I haven’t yet had time to fix):
- You can control the enemy!! This, however, is because I like doing so for debugging
- Things still shoot at each other when opponents are no longer visible if they are in range
- Terrain means nothing to movement or hiding
- Proper pathfinding
- Webstart
- You can create exceptions by getting units to move or fire off the map
- Mouse scrolling like in all other RTS games
- Formation movement is deficient since units move at their max speeds.
- This list is incomplete
Screenshot:
http://www.student.dtu.dk/~s021864/jwars/jwscreen.jpg