Using LWJGL and NeHe quad(cube) tutorial. One big rotating cube with all 6 sides the same png. I have made a second png to use on the top face. (heading towards an overhead view above 3d landscape/spacescape.
In the tutorial, you bind the texture then begin the quads, draw six of them then end quads. I have pulled the top face out and put it in its own begin-end preceded by a new bind texture call. It works and I get a cube with the top face using my new graphic. Performance appears to be the same as before.
Questio is: Is this best practice? Is there a smarter way?
