Just Get Bigger 4K

A clone of Osmos, the goal is simply to get bigger by eating the smaller bubbles. Watch out, because the larger ones will eat you.
Controls: Click and hold mouse to go that direction, use mouse wheel to zoom!

Homepage: http://danieleff.dyndns.org/justgetbigger4k.html
Webstart: http://danieleff.dyndns.org/java/justgetbigger4k.jnlp

http://danieleff.dyndns.org/java/justgetbigger4k-medium.jpg

The difficulty level 1-9 is just how big the bubbles start in the beginning.

Requies a good CPU and graphics card, because it generates images real time!

It may be because I haven’t played the game it’s based on, but it feels like a game of luck where if you happen to get enough small ones start next to you then you have a chance, and otherwise all of the enemies will be too big to threaten in about 10 seconds.

Nice graphics!

I think there’s a bug though - when moving you generate more mass than you lose, consequently if you sit in the corner of the screen & absorb all of your propellant, you can grow ‘for free’.
Given that the larger you grow, the larger the propellant material you generate, you end up with an exponential growth.

If you keep moving after the round has finished, you can grow to truely enormous sizes :smiley:

Didn’t run at all:

[quote]JNLParseException[ Could not parse launch file. Error at line 0.]
at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source)
at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
at com.sun.javaws.Main.launchApp(Unknown Source)
at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
at com.sun.javaws.Main$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

java.io.EOFException: encoding.error.not.xml
at com.sun.deploy.xml.XMLEncoding.decodeXML(Unknown Source)
at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source)
at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
at com.sun.javaws.Main.launchApp(Unknown Source)
at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
at com.sun.javaws.Main$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[/quote]

Very cool! Ran great on my laptop. Anything above level 5 I found seemingly impossible.

Seemed to run for me now. Very nice game, cool textures used. Ran fine with 60fps.

Yeah it’s pretty fun and ther graphics are impressive.

But I hate the way your size diminishes when your galaxy isn’t eating any others!

Hmmmm no ;D, Celeron 2,40HZ with Intel 82865G and it work fine :wink:

Nice game but with difficulty 1 I start surrounded by big ones :’(

Perhaps I just like this type of game (or I’m just really hungry), but this has got to be my favorite entry so far. Sure, I’ve seen the concept before, but it is undeniably a ton of fun to play, and beautifully implemented, both in how small the source is, and of course the rendering of the plasma/cloud texture.

Anyway, I’ve played it several times already, and actually rather like that you have to shoot out bits of yourself as propulsion. It’s an interesting concept to introduce, and changes how you play the game. Also managed to beat it on level 9 a few times already, and might do it again if I get bored.

Nice addition, very good job.