JTGL a graphic/gaming library new release

Hi!

JTGL new released version 0.70

About JTGL:

Java Tiny Gfx Library (JTGL) is a graphic foundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: AWT/Swing/SuperWaba(Palm/PocketPC)/J2ME(MIDP1&2)/ExEn/DoJa,Nokia,Siemens,Motorola,etc…

Features:

  • OpenSource project with comercial friendly license (LGPL)
  • Escalable/available from cellphones and up
  • Gaming package nearly compatible and based from Midp2
  • Generic Input framework
  • Extension framework for media/device access
  • Available ports:
    - Awt,Swing,SwingWT (partially)
    - J2ME: Midp1 (Enhanced for Siemens & Nokia Apis) & Midp2
    - ExEn (partially)
  • Next ports:
    - SuperWaba (Palm & PocketPC)
    - DoJa v3.x
  • Easy to port to new targets

We are seeking developers & collaborators for joining this project. Any kind of help/support are wellcome.

For more info visit http://www.jtgl.org

Greetings:

Manuel Polo
JTGL Project lead

Im pretty sure (at least for now) that the most efficient way to write J2ME apps is from the bottom up without using any special libs. But keep up the good work, perhaps some day memory and performance restrictions will make your package a great tool.

I agree with you but there are a lot of capable phones and pdas already there, and it’s handy to have a common code even for coding bottom up!

At least there are some basic ideas you could share among the same code in a 2d game: init,main game loop, tiledmap,sprites. My library provides a full environment, but you can (may be you do not, but beginners do) take ideas/code from mine and use as you please. Indeed the license is lgpl, so you can develop a comercial appl with it! (In theory) :wink:

Cheers!

Indeed I always find it useful to see other peoples code that they know in practice. As we all know, making things work for J2ME isnt always as easy as it seems at first.