jsr231 and ATI workarounds

Thx a lot for the reply… we could easily buy a new ATI card (we keep only one pc, with an ATI card, for testing purpose), but the problem is that we don’t want to force our customer to buy new card to use our product…

Hope ATI will do something about it >:( … or is there something JOGL developpers could do? I didn’t remember what was the problem, but when i was using Java3D we have another ATI specific problem, and J3D dev made a change to be able to bypass this problem by disabling something that make the problem for ATI users? I’m trying to find a way to solve this, cause this problem, could be a real problem for JOGL. Company that know this limitation could consider to find another language to make theirs projects :frowning: and it’s not a good idea to wait after ATI !!!

Any idea?

Thx a lot

when i had ati 9000 i had the same problems with freezing in jogl applets etc, but standalone aplications on ati9000 were working fine, so you if you are making a game as an applet, make it , and for example on the top of the web page where you place that applet you can make link - something like: troubleshhoting or anything similiar: there in trobleshooting page you could place the your game but as a standalone aplication which your users will be able to run in java webstart without any troubles.

Another option is to make in your jogl applet some function that will check vendor name and card model, if you will know that you have some old ati card you could authomaticly redirect user to website where he can run your app in java webstart… well it is an idea

hope it will be useful

Hi,
i use the second option, to detect the card vendor. Thx a lot for your help. I’m leaving this topic (should do this for a long time, but didn’t remember … hehe).

Thx