Hello,
I’ve got a strange problem with the today buildnight of JSR-231. It’s about VBO.
I made some code to display some big triangulatedSurface, using VBO and index.
It’s work perfectly on JOGL, and I port it under JSR. I’ve got a strange problem: in some case, the display crash.
It’s crashing in glDrawElements, but not all the time. I suppose it’s crashing when I used big vertex pointer/indices.
My surface is composed of 230961 vertices and 460000 triangles.
Any idea?