JPCT graphical capabilities?

I was just curious, i really like the engine, but all the scenes it shows off are very…1995 esque, does anyone have some stuff made with JPCT that is, pretty?

Have you had a look at the projects page (http://www.jpct.net/projects.html)? I’m sorry that the examples and stuff look dated, but i’m in no way an artist… :frowning:

We should get you some good modelers so we can slap up a modern looking example :slight_smile: i never saw those before, but most of them still have, that look. I remember awhile back seeing some kind of indoor level with blue lights that looks very, good

That’s part of the “advanced example” and can be downloaded from the download page. It’s a simple Quake3 level though. I just choosed that one, because it doesn’t make use of ID software’s textures.

Reminds me of a 5th gen game console game (N64, .ect). I’m digging it, wish there were more games of that graphical level in the market :stuck_out_tongue: