This is me officially throwing my (overly elaborate, yet somewhat mishapen) hat into the ring in a vauge attempt to motivate myself and actually finish something. I’m planning a platformer with stealth elements, although I’ve not decided on a name yet so ‘TinyStealth’ is the current placeholder.
Unlike Markus I think i’ll be keeping it old-school and statically assigning my palette by hand, with some palette cycling and other tricks to make the game look like it’s using more colours than it’s actually displaying at any given time. My feeble programmer brain is currently breaking that down into 8 colours for characters and enemies, 4 for backgrounds and 4 for ‘special’ colours.