Hi folks,
Reallife is really busy these days, but I’m going to try to deliver something this competition - it will probably be more like a tech demo than a game though…
Anyway, the story is a little something like this:
One night, Duke, the notorious sleepwalker, finds himself at the edge of a cliff. After a few completely stressed out seconds, he realizes it’s not so bad after all, and he decides to peek down. At that very moment, he can’t resist the urge to sneeze - and his nose flies right off. Not quite mentally stable, Duke jumps right after it. After what seems like an eternity, he splashes into a river. It’s up to you to help duke not only find his nose, but find a bit of glue too. Duke is really frustrated, as this is not the first time this happened, so he calls out for you… again. Only you can save him!
As the name suggests, this game will be about bouyancy - and maybe a few ropes? All physics are implemented by Verlet Integration. All gfx will be BezierCurves around the verlet particles.
I hope I can make it playable, currently the framework and physics take a lot of time.