Hi
I’m currently trying to implement TriMesh colliders for Sphere and so on, but I just happend to have found a bug, I produced into the TriMesh code, when transforming it away from javax.vecmath to the Joode vector classes. That bug is corrected, but it’s still not correct (but a lot better).
To get the buggy test-case, you’ll have to change the lines in TriMeshTriMeshTest specifying, what TriMeshes to collide, to make it collide two Pyramids.
Could someone please tell me, if that bug already existed before my changes removing the javax.vecmath dependency?
Arne