Hello, it’s been awhile!
So I’m working on my physics engine and need to quickly transform a Vector3f by the transform of a matrix.
As far as I can tell, JOML doesn’t have a transformTranspose(vec3) function, right?
Currently I have to do something like this:
Matrix3f newMat = new Matrix3f();
contactToWorld.transpose(newMat);
newMat.transform(vec3);
Does JOML have a transformTranspose(vec3) equivalent, and I just missed it?
Thanks
Ike