hi, i’m a litle bit stuck with jointed bodies movement, i’m trying to implement a very basic joint system for a 4k game, and i could use some reference or implementation
thanks
hi, i’m a litle bit stuck with jointed bodies movement, i’m trying to implement a very basic joint system for a 4k game, and i could use some reference or implementation
thanks
anyone?
Just to tell you you’re that I don’t want to help you, but I’m sorry I haven’t found any doc about that…
If I do so, I’ll tell you.
thanks anyway
i solved the problem reducing it to a single joint and aplying trigonomety to a triangle, 2 sides’ lenght fixed (the two arms of the joint) and the other side’s legth the distance betwen the two tails