JOGL2 + XP + Intel GPU

Heya,

I’ve got a compatibility issue with my game ( http://dev.catluck.com/launch.jnlp ) where an XP system with an Intel GPU refuses to draw anything on a GLCanvas. No exceptions are thrown, the game engine runs, but the GLCanvas is blank.

On these systems, I also can’t run any JOGL2 demo found on their new website. This isn’t surprising though, since I used one of their demos as my template.

Anyone have any insight into this? I’ve done a number of debugging experiments and several hours of google searching to no avail.

edit: I should also mention that I’ve successfully run my game on the same hardware running Ubuntu and OSX.

try disabling directdraw, this is done by supplying the vm argument “-Dsun.java2d.noddraw=true”

I’ve got within my jnlp file.

Can you try with a program still using JOGL 1.1.1 in order to confirm this is a regression? Do you have any problem with C/C++ OpenGL programs under Microsoft Windows XP?

Blank for me too.
Windows 7
Latest Java.
Intel 4500HD
Using the latest drivers.

So it isn’t just a drivers/xp problem.
Just to note I just came from a lan today running every game fine.

Does the applet version work: http://dev.catluck.com/launch.html

And if that doesn’t work, these two might:
http://dev.catluck.com/launch2.html
http://dev.catluck.com/launch3.html

[quote]Does the applet version work: http://dev.catluck.com/launch.html
[/quote]
Yep that works. Very cool game :slight_smile: Love the music heh.

That applet worked for me too. Interesting control system. Took a while to get used to but made it a bit challenging. What should happen after the big base is destroyed? all my friends kept going up but I couldn’t follow.