Hi, I’m looking to port over to JOGL2, but I can’t find these methods in JOGL2’s TextureIO:
public static TextureData newTextureData(BufferedImage image, boolean mipmap)
and
public static TextureData newTextureData(BufferedImage image, int internalFormat, int pixelFormat, boolean mipmap)
Also, the constructor for TextureData taking a BufferedImage is missing:
public TextureData(int internalFormat, int pixelFormat, boolean mipmap, BufferedImage image)
Is there a reason why they aren’t there any more? They were very useful!!!
-spiraljetty