JOGL2 loading mipmap levels

hello @all,

i am working on an textur-atlas landscape with jogl2 (it needs a lot of different textur images on it)
(but i have the textur bleeding thing on the edges…so i try to use own mip-graphics) ,
my question ist how i can manually load with jogl2 my images into the mipmap levels


ground_texture= TextureIO.newTexture(new File(“gfx/mip_level0.png”), false); // true for auto mipmap generate
gl.glTexParameterf(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_…

how can i load my mip_level1.png into the miplevel 1 of ground_texture…mip_level2.png into level 2 …

much thanks for all help :slight_smile: theri

I don’t know if it is possible, maybe Sven could answer you.